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Caribean Sea
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Caribean Sea
Here's what he
said about his project/s in making -TBU
...It is some kind of
simulator I have so far mainly worked on the
physical model. I think it is quite well working
now but it don't use morfit yet and it is not very
interesting to see (only
2D charts, home-made 3D visual ellipsoids and a lot of
numbers). I'm
currently working on Morfit implementation.
Alas, I don't find the world builder very
practical to build the objects
I need (ellipsoids and other curved shapes); so I am now
working on some
kind of shape builder (when I have the time for that)
that will fulfill my
needs. Methinks it's a good way to discover Morfit
functions before to
attack the game itself. I found it's always a good idea
to test new things
before to use it for real; the coding is then smoother,
faster and more
efficient.
By the way, I'm building a Delphi wrapper using
object-oriented code that
would make easier the use of the Morfit functions. I hate
to type those
horribly long functions names and to manage all those
handles...
So, nothing show so far, sorry. But when I will
have some 3D rendering
working, I shall tell you.
..I'm not working alone on
this project. I'm doing the modelisation
and programming work, and my sister, Laurence Mbayo, is
doing the
artistic work (3D-objects modeling with WorldBuilder and
my selfmade
curved objects builder, bitmap creating, ...).
I'm not ready to expose more of
what I'm doing. Good to keep some mystery...
...>O<
Alexandre
Email
Alex Email
Laurence
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