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Caribean Sea

Here's what he said about his project/s in making -TBU

...It is some kind of simulator I have so far mainly worked on the
physical model. I think it is quite well working
now but it don't use morfit yet and it is not very interesting to see (only
2D charts, home-made 3D visual ellipsoids and a lot of numbers). I'm
currently working on Morfit implementation.

  Alas, I don't find the world builder very practical to build the objects
I need (ellipsoids and other curved shapes); so I am now working on some
kind of shape builder (when I have the time for that) that will fulfill my
needs. Methinks it's a good way to discover Morfit functions before to
attack the game itself. I found it's always a good idea to test new things
before to use it for real; the coding is then smoother, faster and more

  By the way, I'm building a Delphi wrapper using object-oriented code that
would make easier the use of the Morfit functions. I hate to type those
horribly long functions names and to manage all those handles...

  So, nothing show so far, sorry. But when I will have some 3D rendering
working, I shall tell you.

..I'm not working alone on this project. I'm doing the modelisation
and programming work, and my sister, Laurence Mbayo, is doing the
artistic work (3D-objects modeling with WorldBuilder and my selfmade
curved objects builder, bitmap creating, ...).

  I'm not ready to expose more of
what I'm doing. Good to keep some mystery...

Email Alex Email Laurence

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